🔗 Share this article Tetris Couldn't Win at The Game Awards — An Additional Classification May Address This Issue Whenever a significant awards ceremony draws close, there’s always a clamor for the addition additional classifications to acknowledge overlooked contributions and satisfy the passions of enthusiasts dedicated to specific genres. My colleague previously argued advocating for terror-themed awards. That would rule. The same goes for tabletop games, representing someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other blinkered fanatics, there's a strong justification for why my demand remains most pressing and significant. The demand is this: We need a classification for brain-teasing titles. Categorizing Game Types Classifying creative works isn't exact; it’s very subjective, and inevitably spark debates and end in fuzzy definitions. It's understandable that movie academies steer clear of genre categories. However, it represents an essential concession in the world of video games, showing incredible range they barely qualify one unified medium. For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to receive proper recognition, genre categories are essential. Present Award Structure The major gaming awards currently feature award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, allowing placement for numerous titles. Different situation exists for puzzle games. There’s simply nowhere to accommodate them. Consider three of this year’s best games, showing diverse approaches: the architectural riddles in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges from additional release. Where could they possibly go between these six categories? Simply put, no category fits. The Representation Problem There are dozens of brilliant puzzle games released every year that have no home at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions. A renowned logic title got overlooked for anything in 2014 A different innovative game missed out during that ceremony Popular arranging title got ignored that year Only a few logic titles managed to sneak into niche award types Value of Brain-Teasers Commonly they're modest productions, however the design of the puzzle game is of massive significance. Well-known matching games rank among most popular titles in the world maintaining this status for over a decade. The iconic tile-matching title rivals popular creative games claiming status as best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, and engaging with diverse game types. Recommendation and Reasoning Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, because you’d have to leave many worthy titles. To emphasize again, these represent titles lacking appropriate categories in important events. Brain-teaser creators function at the hard edge of video game design, developing some of essential manifestations of the video game form. Similar to film action specialists, they deserve recognition. We shouldn't delay generations.